Genre | Puzzle
Developer | Alexander Bruce
Platforms | PC
Antichamber is a first person puzzle game. The player is tasked with navigating through a series of rooms. The rooms often do not obey the laws of physics, leading to results that can be disorienting and surprising. In some rooms the player’s avatar falls down through empty space before hitting the bottom.
The game consists of a series of rooms that the player may attempt to solve in any order. At any time the player can teleport to any of the rooms that they have reached. The player must branch out from a small series of beginning rooms to explore all of the rooms. At one point the player acquires a tool that allows for small colored blocks in the world to be moved around. This allows the player to solve more complicated puzzles.
The player in Antichamber is given little direction from the game. It is up to the player to figure out the puzzles in the game. Solving the puzzles can often require non-linear thinking and experimentation that generates results that are predictable but not obvious to most people. The game employs a number of features, including a countdown timer and statues of things, that may inspire an air of unease in players.
The music and ambient noise in Antichamber features a variety of sounds. The music is minimal and electronic in nature, and the sounds that play are often of natural things like wind or the ocean. The soundscape changes as the player moves from room to room, often generating contrasts. There is one location where the player hears a cricket. The setting of the game is in a stark white environment with colored objects.
Antichamber requires players to make use of the various abilities open to them to progress through the rooms. The player’s abilities are limited at first just to movement and later to the two things the device can do, and the device is later upgraded. This small set of abilities are employed in a variety of different ways in the different puzzle rooms, causing the player to constantly act in different ways in order to progress.