This is a screenshot of The Bridge, featuring the player's character standing in one of the levels. The character is next to a veil and below a vortex.

The Bridge Review

Genre | Puzzle Platformer
Developer | Ty Taylor and Mario Castañeda
Platforms | PC, XBOX 360
Website |

The Bridge is a puzzle platformer game in which the player controls a man who must navigate through levels and exit through a door. Obstacles prevent the player from exiting the level until the player has overcome these obstacles. The obstacles include a ball that can crush the player, keys that must be collected to unlock the door, non-Euclidean geometry that prevents the player from walking to the door, and doors that can only be entered by a white man, which the player’s character sometimes is not.

The Bridge features forty eight puzzle levels, one level that the player can explore outside the context of the puzzles, seven hidden collectible wisps, and a story. The player interacts with the game by moving their character left and right and by rotating the world left and right. At any point the player can rewind time back to any point since they began the level, and the player can also restart any level at any time and replay any completed level.

The puzzle levels in The Bridge feature geometry similar to paintings by M.C. Escher, including walls and floors that occlude each other and intersect in ways that are physically impossible. By rotating the world the player can change walls into floors and alter the levels in other ways, allowing the player to reach other areas of the level. Some objects in the levels obey gravity that is the opposite of the gravity the player’s character obeys, and some objects in the levels obey gravity that depends on the orientation of the world that the player sets when their character is standing in a specific spot behind a veil on the level.

The graphics in The Bridge are in a hand drawn style and depict areas in black and white. At the beginning of each level, the player’s character appears by being sketched in. The sounds in The Bridge feature the noises of keys and chains clinking as they shift in a rotating world, buttons depressing, and the sound the player’s character makes when he hits the ball and is erased. The music in The Bridge features flutes and string instruments.

The story in The Bridge is communicated by objects in the environment, including paintings, and by text that appears between levels, and in some other locations. Twenty four of the forty eight puzzles take place on levels similar to the first twenty four, but with different objects and solutions.  These twenty four puzzles occur after crossing the eponymous bridge. Some puzzle solutions require the player to execute rotations and character movements in a certain amount of time. Other solutions allow the player to execute the rotations and movements at any pace – so long as certain rotations and movements are carried out, the solution occurs and the player beats the level.

This is a score for an objective game review. The score is an 8 out of 10.