Genre | Adventure
Developer | Double Fine Productions
Platforms | PC, Linux, OSX, iOS, Android, Ouya
Website | http://www.brokenagegame.com/
Broken Age is a point and click adventure game in which the player takes control of two characters, Vella and Shay, and guides them through two separate adventures. The player interacts with other characters by clicking on them and solves puzzles by using items on objects, themselves, and other objects, and by carrying out various acts in a certain order.
Broken Age features nineteen puzzles, thirty nine characters, two story lines, multiple jokes, two pairs of shoes that the player can have in their inventory, birds, and a riddle. The player interacts with the game by clicking on the location they wish their character to move to, clicking on items, and clicking on interactive parts of the environment, like other characters. The player can double click on an exit to move to it instantly, except in instances where the exit is off screen, in which case the player must progress across the screen until the camera moves to display the exit.
During conversations in Broken Age the player can choose from a series of dialog options. If the player chooses all the dialog options the conversation ends. The player can then talk to the character again and sometimes ask important questions again. Sometimes asking a question results in the interlocutor telling a joke. Other times it does not.
The graphics in Broken Age are in a hand drawn painterly style. Brush and pen strokes are visible and colors with warm hues are featured. The graphics depict characters with noses that are darker in color than the rest of their face, diverse environments, and clouds. The sounds in Broken Age include the voices of characters that speak during conversations, the voices of the main characters that say certain things when the player clicks on items in their inventory or on things in the environment, and bird squawks. The music in Broken Age is orchestral in style. It features pianos, triangles, and cellos, among other instruments. Some of the music is played by a sextet.
The player can switch from one character’s story to another whenever they so choose. The player’s inventory generally contains fewer than six items at any time. The player can solve some puzzles by using each item in their inventory on the interactive area of the location at which their progress has been arrested. A spoon in the game speaks to the player.