Category Archives: Adventure

The Stanley Parable Demo Review

Genre | Demo, First Person Adventure/Interactive Fiction, and Art
Developer | Galactic Cafe
Platforms | PC, OSX
Website | http://www.stanleyparable.com/

Editor’s Note: This is a review of the video game “The Stanley Parable Demo.” This is not a review of the demo for The Stanley Parable. To read a review of the demo for The Stanley Parable, click here.

The Stanley Parable Demo is a demo for the eponymous game The Stanley Parable. In The Stanley Parable Demo, the player learns what kind of game The Stanley Parable  so that the player can judge whether The Stanley Parable is a game that they wish to purchase and play.

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Dear Esther Review

Genre | First Person Adventure, Art
Developer | The Chinese Room
Platforms | PC, Linux, OSX
Website | http://dear-esther.com/

In Dear Esther, the player explores an island in the Hebrides while listening to narration detailing letters written to the eponymous Esther about various topics. Various locations on the island trigger various items of narration, and certain aspects of the island are randomized. Which items of narration are triggered is also randomized to a degree.

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Papers, Please Review

Genre | Adventure, Art
Developer | Lucas Pope
Platforms | PC, OSX

In Papers, Please the player plays as a documents inspector at a border checkpoint in a fictional Eastern European country named Arstotzka. The player must earn a wage each day to provide heat, food, shelter, and medicine for their family. The player is paid based on how many documents they inspect each day. Making a mistake while inspecting a document leads to a reduction in the player’s wage. The storyline branches depending on the player’s choices about who to let through, whether to accept bribes, and other actions that the player can take.

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Proteus Review

Genre | Adventure, Art
Developer |  Ed Key and David Kanaga
Platforms | PC, Linux, OSX, PS3, Vita

In Proteus the player explores an island. The island is uniquely generated each time the player plays the game. The player is able to interact with things on the island, including its flora and fauna, by walking near these things. During the player’s playthrough, the island can change.

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Actual Sunlight Review

Genre |  Adventure, Interactive Fiction, Art
Developer | Will O’Neill
Platforms | PC

In Actual Sunlight, the player controls Evan Winter, a man who lives in Toronto. The player moves through the world by controlling Evan with the arrow keys. The player can interact with objects in order to trigger various screens with text, and the player can also engage in conversation with other characters.

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Gone Home Review

Genre | Adventure, Interactive Fiction, Art
Developer | The Fullbright Company
Platforms | PC, Linux, OSX

In Gone Home, the player controls Katie Greenbriar, who has returned from a trip in Europe to her family’s new home only to find her family missing. The player enters the family’s house and looks for clues to explain where everyone is. Interacting with a papier-mâché duck is necessary in order to gain entrance to the house.

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The Stanley Parable Review

Genre |  First Person Adventure/Interactive Fiction game, and Art 
Developer | Galactic Cafe
Platforms | PC, OSX

The Stanley Parable is a game where the player moves through an environment that largely consists of an office building while a narrator speaks to the player about what the player and what the player’s character are doing.

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Kentucky Route 0 Act II Review

Genre | Adventure, Interactive Fiction, Art
Developer | Cardboard Computer
Platforms | PC, Linux, OSX

Kentucky Route 0 is an adventure game set in the Southern United States with elements of magical realism. The player controls various characters and at certain points no character by choosing dialog options and exploring the world. This is a review of Act II.

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Kentucky Route 0 Act I Review

Genre | Adventure, Interactive Fiction, Art
Developer | Cardboard Computer
Platforms | PC, Linux, OSX

Kentucky Route 0 is an adventure game set in the Southern United States with elements of magical realism. The player controls various characters and at certain points no character by choosing dialog options and exploring the world. This is a review of Act I.

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