Category Archives: 8

Receiver Review

Genre | First Person Shooter with Roguelike elements
Developer | Wolfire Games
Platforms | PC, Linux, OSX
Website | http://www.wolfire.com/receiver

Receiver is a first person shooter in which the player controls a character with a floating gun who moves around an area attempting to absorb cassette tapes. The area is randomly populated by robotic turrets and drones, which attack the player when they spot the player. The various parts of the player’s gun, like the slide and the magazine, are each controlled individually by the player. Throughout the game, the player learns about the upcoming Mindkill and learns that this is a time that has been prepared for.

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AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome Review

Genre | Platformer
Developer | Dejobaan Games and Owlchemy Labs
Platforms | PC, Linux, OSX
Website | http://www.dejobaan.com/awesome

AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome is a game in which the player jumps off the top of a floating building, falls, and lands on a platform. Along the way, the player scores points by accomplishing various tasks, like falling close to other floating buildings, vandalizing buildings, and hitting score plates. The game takes place on Earth, the moon, and Ganymede.

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Audiosurf Review

Genre | Puzzle
Developer | Dylan Fitterer
Platforms | PC

In Audiosurf the player controls a ship that progresses down a track with three lanes. The player’s goal is to match colored blocks in order to score points. The length of the track, its curvature, the speed of the ship, and the placement of the blocks are determined by the  audio track the player chooses. Choosing songs of different genres, tempos, and lengths provides different tracks of varying intensity and difficulty.

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Syndicate Review

Genre | Action, Strategy
Developer | Bullfrog Productions
Platforms | PC, SNES, Acorn Archimedes, Atari Jaguar

In Syndicate the player takes control of an eponymous syndicate and battles against rival syndicates in an effort to gain territory and ultimately profit. The player must manage the strategic side by choosing which missions to go on and which technology to upgrade while also managing the tactical combat in the missions they send their agents on.

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