This is a screenshot of the video game Deus Ex: Human Revolution featuring the player receiving a quest update, the contents of which are an objective to meet the Limb contact and to check pod #009. The player has an assault rifle, a pistol, a shotgun, an energy bar, pills, a hypostim, a sniper rifle, a drink, and a box of energy bars in their quick access toolbar.

Deus Ex: Human Revolution Review

Genre | Immersive Sim / First Person Shooter, Role Playing Game
Developer | Eidos Montreal
Platforms | PC, OSX, PlayStation 3, XBOX 360, Wii U
Website | http://www.deusex.com/

Deus Ex: Human Revolution is a first person shooter with role playing elements in which the player takes control of Adam Jensen, a mechanically augmented security consultant working for the mechanical augmentation corporation Sarif Industries. Adam is tasked with various missions which take place in various levels that allow the player to roam around, talk to people, and approach the objectives in a variety of ways with a variety of tools. The player can also shoot a basketball.

Deus Ex: Human Revolution features seventeen weapons, nineteen augmentations, fifteen side missions, twenty five main missions, crates that can be stacked on each other, four boss fights, four kinds of grenades which can be used as mines, thirteen kinds of weapon mods, one nightclub, nine consumable items that recharge health or energy, robots, and a bomb. Augmentations include the ability to punch through some walls and the ability to move silently. The player can take cover behind objects and move from cover to cover with a button press.

Throughout Deus Ex: Human Revolution, the player encounters situations that necessitate infiltrating various areas. These areas have multiple entrances that are accessible in different ways. Often one way is a vent behind a box, the other is a locked door around the side, and the third is a guarded main entrance. The player can move and climb on crates, hack into computers, hack open locked doors, engage in combat, use stealth to avoid enemies, and use other strategies, allowing the player to choose how to approach situations. The game can be completed without killing more than four people, and the player can also kill almost everyone if desired. Some characters make note of who the player has or has not killed and react differently to the player based on this. The game’s plot also alters depending on who the player kills, and on other actions the player takes.

The graphics in Deus Ex: Human Revolution are in a realistic style, with the exception of a golden tint that accompanies everything. They depict locations like Detroit and Singapore, enemies, allies, and neutral people, weapons, crates, and robots, including riot control robots. The sounds in Deus Ex: Human Revolution include conversations between various characters, including some conversations where the player can choose what Adam says, and gunshots. The music in Deus Ex: Human Revolution features techno style music, ambient style music, orchestral style music, and breakbeat style music.

The player earns experience points in Deus Ex: Human Revolution by accomplishing objectives, killing enemies, and incapacitating enemies. Headshots and melee takedowns grant more experience. Non-lethal takedowns provide more experience than lethal takedowns. The story in the game features questions of what it is to be a human versus being a machine. One character in the game speaks with a thick stereotypical accent. In Detroit, the player meets with members of an urban street gang. The game allows the player to turn off objective markers, item highlighting, the crosshair, and button prompt icons.

This is a score for an objective game review. The score is a 9 out of 10.