Mass Effect 3 Citadel DLC Screenshot

Mass Effect 3 Citadel DLC Review

Genre | Third Person Shooter with optional RPG elements
Developer | BioWare
Platforms | PC, PS3, XBOX 360, Wii U
Website |

In Mass Effect 3 Citadel DLC, the player controls Commander Shepard, who attempts to discover the force behind a plot against Shepard’s life. The player also throws a party, talks with squad mates and other characters, and purchases furniture if they so desire. Eavesdropping on conversations is possible.

Mass Effect 3 Citadel DLC contains seventeen missions, five locations, seven weapon mods, three armor sets (only one of which can be acquired in any given playthrough), a French restaurant, three playable arcade games, and two new weapons. One  new weapon, the M-7 Lancer, has infinite ammunition like the weapons in Mass Effect and unlike the weapons in Mass Effect 2 and Mass Effect 3. One of the locations, the Armax Arsenal Arena, allows the player to engage in simulated combat against five kinds of enemy groups in eight different arenas with six score modifiers and up to eight additional squad mates, up to two of which can be chosen at any time.

In Mass Effect 3 Citadel DLC the player is able to interact with existing squad members and some squad members who survived the previous games. These interactions take various forms, including conversations, cutscenes, combat in the arena, and a mixture of these things. Many of these interactions contain references to previous occurrences in the Mass Effect games, and jokes.

The graphics in Mass Effect 3 Citadel DLC are in a realistic style. Neon designs are featured in many of the new areas, particularly the arena. The sound in Mass Effect 3 Citadel DLC includes many conversations between the various characters. The music in Mass Effect 3 Citadel DLC includes music similar to the music in Mass Effect 3 and music in the style of spy movies from the 1960s mixed with the style of music in Mass Effect 3.

Mass Effect 3 Citadel DLC allows the player to throw a party and invite current and former squad members to the party. The interactions between characters that take place at the party depend on who the player invites, choices the player makes about music intensity, and decisions the player has made in previous games in the series and in Mass Effect 3, particularly with respect to whether the player has engaged in romance with any of the other characters. Many of the conversations between strangers thatthe player can eavesdrop on discuss topics related to the multiplayer in Mass Effect 3, like effective tactics.

This is a score for an objective game review. The score is a 9 out of 10.