Genre | Adventure, Art
Developer | Ed Key and David Kanaga
Platforms | PC, Linux, OSX, PS3, Vita
In Proteus the player explores an island. The island is uniquely generated each time the player plays the game. The player is able to interact with things on the island, including its flora and fauna, by walking near these things. During the player’s playthrough, the island can change.
Proteus has infinity levels, although the player will only see one level on any given playthrough. The player controls themselves in first person as they move around the island. The player is able to trigger changes in the level in certain instances. The player may cause their character to sit down if they desire.
The music in Proteus is electronic and melodic in nature. It alters as the players moves around the island as as the player interacts with things on the island. The player’s height from the ground, for instance, changes the character of the music. The music also alters as the island alters.
The graphics in Proteus are flat shaded surfaces in the style of pixel art. They depict nature and other things on the island. The sound in Proteus is a mix of natural sounds and sounds that are triggered by things in the environment. There is not a sharp distinction between many of the sounds effects and the music.
The player in Proteus is not provided with a map of the island, a list of objectives, or any user interface. The player also does not have a button that triggers interaction with the environment beyond the movement keys.