Genre | First Person Shooter with Roguelike elements
Developer | Wolfire Games
Platforms | PC, Linux, OSX
Website | http://www.wolfire.com/receiver
Receiver is a first person shooter in which the player controls a character with a floating gun who moves around an area attempting to absorb cassette tapes. The area is randomly populated by robotic turrets and drones, which attack the player when they spot the player. The various parts of the player’s gun, like the slide and the magazine, are each controlled individually by the player. Throughout the game, the player learns about the upcoming Mindkill and learns that this is a time that has been prepared for.
Receiver features three kinds of guns: a Colt M1911A1 handgun, a Glock 17, and a Smith and Wesson Model 10 revolver, only one of which the player uses on any given playthrough. It features an infinite number of randomly generated levels, eleven cassette tape audio logs, a flashlight, no crosshair, bath tubs, and two kinds of enemies.
If the player is shot once by a turret or zapped once by a drone, they die. The player can also kill themselves with the ricochet of a bullet fired from their own gun. To reload a weapon like the Colt M1911A1, the player must eject the magazine, holster the weapon, add cartridges to the magazine, unholster the weapon, insert the magazine, disable the safety if it is enabled, pull back the hammer if necessary, and pull back the slide to chamber a round if necessary. Each action is controlled by its own button press. The button to eject the magazine and the button to insert the magazine are different. Pressing the button to eject the magazine twice in a row will eject the magazine and then drop it on the ground.
The graphics in Receiver are in a stylized style. They depict apartment buildings in various flat colors with neon colored lights placed around the area. Green, blue, and gray walls, floors, and objects are featured, as are red lights. The sounds in Receiver include the beep the drones and turrets make when they spot the player and the noises the player’s gun makes as the player operates it, like when the player spins the chamber on the revolver or loads cartridges into a magazine. The music in Receiver is electronic music that dynamically alters based on the proximity of enemies.
The player begins with a randomized inventory featuring some number of bullets and maybe a flashlight. More bullets can be found by exploring the level, as can a flashlight if the player did not start with one. Enemies damaged in various locations will react in different ways. For instance, targeting the gun of a turret will prevent it from shooting, while targeting the motor will prevent it from moving in order to aim. The player can hold down the “T” button and press “R” to pull back the slide of a gun and check if there is a round in the chamber.