This is a screenshot from the video game Spec Ops: The Line, featuring the player's character looking out at the ruins of Dubai, which are made up of skyscrapers rising above a layer of clouds and casting shadows on those clouds while the player's character holds an M4A1 carbine with a silencer attached.

Spec Ops: The Line Review

Genre | Third Person Shooter
Developer | Yager Development
Platforms | PC, XBOX 360, PlayStation 3, OSX
Website | http://www.specopstheline.com

Spec Ops: The Line is a third person shooter in which the player takes control of Martin Walker, the leader of a three-person Delta Force team sent into a ruined Dubai in order to determine what occurred there. Walker and his squad become involved in the conflict that is taking place in the city, and the player must engage in combat with a series of individuals in order to progress to the end of the game.

Spec Ops: The Line features thirty five weapons, some of which are only available in multiplayer, fifteen chapters plus a prologue, two squad members, three kinds of grenades, and twenty three collectible intelligence items that provide additional backstory for the plot. The player is able to take cover behind objects and fire over them. The player can also give orders to their two squad members. Enemies include soldiers with automatic rifles, soldiers with shotguns, snipers, and enemies with knives that run at the player.

The player is able to execute injured enemies up close. Doing so results in additional ammunition for the player’s weapon. Scoring a head shot on an enemy causes the game briefly to slow down to allow the player to line up additional head shots. At various points in Spec Ops: The Line, the player is presented with choices about who to shoot or whether to shoot people at all. In most instances the player is required to kill enemies in order to progress to the next level.

The graphics in Spec Ops: The Line feature sand, ruined buildings and vehicles, and the interiors of buildings. Rich colors and contrasting colors and lighting are common. As the game progresses, the player’s character and his two squad mates become progressively dirtier and bloodier. Their uniforms become burnt and torn in various places. The sound in the game consists of weapons firing, yelling that occurs as the enemies talk to each other and as the player’s squad talks among themselves, and explosions. The orders and other reports the player’s character says to his squad members change as the game progresses, moving from lines like “eliminate that sniper” to lines like “kill that motherfucking sniper!” The music in the game features guitars and instances of licensed music, including the Star Spangled Banner.

Often in Spec Ops: The Line, the player descends downwards though the level, sometimes via zip lines, staircases, or downwards sloping sand dunes. Sometimes windows or other supports can be shot out in order to cover enemies in sand, killing them. Many of the levels in Spec Ops: The Line contain sections that are at an angle, like sloping floors of a partially destroyed skyscraper. The game contains some sequences where the player rides in a vehicle and fires a weapon out of the vehicle.

This is a score for an objective game review. The score is a 9 out of 10.