This is a screenshot of the video game Stranded, featuring the player's character walking to the left towards the player's cursor and away from the crashed ship that lies on the right hand side of the screen.

Stranded Review

Genre | Point and Click Adventure Game
Developer | Peter Moorhead, Lucas “Midio” Carvalho, Glauber Kotaki, Joe “Stux” Edwards, Steven “Surasshu” Velema
Platforms | PC, Linux, OSX
Website |

Stranded is a point and click adventure game in which the player takes control of an astronaut who has become eponymously stranded on a planet following the crash of their space ship. The player guides the astronaut around the planet, exploring locations and observing what happens. The game alters each time the player quits the game and returns.

Stranded features four buildings, sixteen symbols, sixteen locations to visit, one cave, a holographic minimap that can be displayed by clicking on the player’s character, black bars during cutscenes, and rocks. The player interacts with the game by clicking on the location they wish their character to move to. Moving to an adjacent screen requires clicking on the exit to get the character to move there and then clicking again to leave the current screen and enter the next screen.

The player in Stranded can visit various locations. Visiting one location allows the game to progress the next time the player plays the game. Sometimes this location cannot be visited until the player has visited other locations. Locations alter dynamically depending on how far into the game the player is, and sometimes display changes from the previous time the player visited, such as plants that glow during the night.

The graphics in Stranded are in a pixel art style. They feature the player’s character, who moves their shoulders when they walk; the various locations, many of which feature reddish orange sand on the ground; and other aspects of the environment. The sounds in Stranded include the breathing of the player’s character, the footsteps of the player’s character, and a beeping noise when the map is activated. The breathing plays when the footsteps do not and vice versa. The music in Stranded is in an electronic and ambient style. It alters dynamically based on the location the player is in.

Each time the player starts a session of Stranded their map resets. The ending the player sees depends on whether they solve a puzzle or end the game before having solved the puzzle. When Stranded ends it offers the player the opportunity to restart the game and play again. The player’s control over their character is limited to selecting movement locations and accessing the map.

This is a score for an objective game review. The score is a 6.5 out of 10.