Genre | Flight Sim Shooter
Developer | Ragequit Corporation
Platforms | PC
Website | http://www.strikevector.net/
Strike Vector is a multiplayer flight sim shooter in which the player pilots an eponymous strike vector, a flying vehicle that can fly through the air in Vector mode and hover in Harrier mode. Varied weapons and customizations allow players to employ different tactics, such as using a cloaking device to get close to enemies unnoticed in order to destroy them with a shotgun or using a speed boost and homing missiles to evade enemy fire while simultaneously engaging the enemy. When the player is killed, they can steer their destroyed strike vector in an effort to crash into an enemy.
Strike Vector features eight weapons, any two of which can be equipped simultaneously, seven passive abilities like increased speed or increased armor, eight activatable abilities that operate on a cooldown, eight maps, four game modes, five kinds of powerups, support for up to sixteen players, fifty unlockable pieces of concept art, fifty unlockable logos that can appear on the side of a strike vector, multiple unlockable camouflage patterns and cosmetic strike vector pieces, fifty unlockable profile thumbnail backgrounds, including one featuring a ghost, and a mystery button. Game modes include deathmatch, team deathmatch, a control point based mode, and a bounty mode, where destroying enemies increases the player’s score and being destroyed by an enemy transfers the player’s score to the enemy. The game can be played from first or third person and none of the unlocks have any influence on the game outside of cosmetics.
In Vector mode, the strike vectors in Strike Vector fly forwards. They can roll left or right, bank in any direction, and quickly dodge left and right. In Harrier mode, the strike vectors hover in place, move up and down, rotate in any direction, and slowly move backwards. Players can enter Harrier mode, alter their heading, and re-enter Vector mode to arrest their momentum and alter their course more sharply than is possible by just rolling and banking in Vector mode. This maneuver and other maneuvers can be used to evade and attack enemy players. Direct collisions with geometry or other strike vectors result in death for all involved players, and also grant the player a “high five” medal if the collision was with another strike vector.
The graphics in Strike Vector are in a realistic style. They depict strike vectors, the locations they battle in, explosions and other effects caused by the weapons, plumes of smoke behind strike vectors that have been hit and are plummeting through the air, and glowing powerups. In some of the game’s menus, the background shakes in a way suggestive of a camera shaking. Maps have a predominant color, like bluish green or red. The sounds in Strike Vector include explosions, weapons firing, and a tone to indicate that enemy missiles are locking on to the player’s strike vector. The music in Strike Vector is metal music and twangy music.
Weapons in Strike Vector differ based on their range, accuracy, rate of fire, area of effect, whether there is a reload period after a series of shots, and other characteristics like homing capabilities or spin-up time. The rocket launcher, for instance, fires a rocket that explodes, causing area of effect damage, while the gatling gun fires a series of bullets after a moment of spinning up. Each weapon can be customized by choosing two perks from a larger list. Players can choose any two weapons or choose two of one weapon, and both weapons can be fired simultaneously or individually. If the player kills themselves with their own rocket, the game informs them with messages like “You flew your own ROCKET!” or “You eat your own ROCKET!”