Genre | Puzzle
Developer | Asher Vollmer, Greg Wohlwend, Jimmy Hinson
Platforms | iOS
Website | http://asherv.com/threes/
Threes is a puzzle game where the player attempts to combine tiles on a four by four grid by sliding tiles with the same number in to each other. As the player swipes up, down, left, or right, all tiles that can move in that direction move in that direction. Each time the player swipes, a tile comes on to the side of the grid opposite the direction of movement. The game ends when the grid is filled.
Threes features three colors of tiles, fourteen kinds of tiles, one grid, infinite randomly generated levels, a score that increases exponentially as the size of the tiles increases, and a tutorial. The “1” tile is blue and the “2” tile is pink. The rest of the tiles are white. Tiles “3” and larger have faces on them and sometimes say things as they are moved around and combined. “1” and “2” tiles can be combined into “3” tiles. Every other tile can only be combined with an identical tile.
The player in Threes is able to see the color of the tile that will appear on the edge after they swipe. This allows them to choose to try to have the new tile appear in an advantageous position. As the grid fills with tiles featuring larger numbers, the player must find ways to combine tiles with smaller numbers to clear space on the grid or else the grid will fill up and the game will end.
The graphics in Threes are in an abstract style. They feature tiles, the board, facial expressions on the tiles, and partially overlapping tiles that appear as the player drags in a direction without dragging far enough to commit to a swipe. White, orange, blue, and pink are featured colors. The sounds in Threes include sighs, a swiping noise when the player swipes, and phrases like “hi,” “ahoy,” and “hey guys” spoken by various tiles. The music in Threes is in jazz, Italian, and other styles. It features a clarinet and other instruments.
Threes does not feature a timer. The player’s score is based on the tiles that exist on the board at the end of the game when it ends. The game does not indicate which specific space on the edge of the board will be filled by the new tile, although spaces that are already filled will not be filled by a tile.