This is a screenshot of the video game Titanfall, featuring the player holding the Sidewinder anti-Titan weapon and firing it at an enemy Titan in the center of the screen, which has approximately one third of its health remaining and which is engaged in combat with two friendly Titans, one of which is operating automatically because it is not currently occupied by a pilot. Explosions fill parts of the screen and a UI element that says "-20 sec" is present to indicate that the player's actions have reduced the time until t hey can call in a Titan by twenty seconds. In the upper right the face of a robot is visible.

Titanfall Review

Genre | First Person Shooter
Developer | Respawn Entertainment
Platforms |  PC, XBOX 360, XBOX One
Website | www.titanfall.com

Titanfall is a first person shooter in which two teams of six players each fight each other in an attempt to accomplish the objective of the game mode they are playing. In all game modes except Last Titan Standing, players respawn when killed, and can trigger the eponymous Titanfall after they have killed enough enemy players or enemy NPCs. Titans are large robots that operate on artificial intelligence when not piloted.

Titanfall features ten primary weapons, four sidearms, four anti-Titan handheld weapons, four explosives, forty nine unlockable weapon modifications, four kinds of Titan ordinance, six Titan weapons, three Titan classes, eleven unlockable Titan weapon modifications, twelve Pilot perks, ten Titan perks, fifty two kinds of burn cards, fifteen maps, and five game modes. Players unlock weapons, weapon attachments, perks, and burn cards by earning experience and accomplishing challenges, like killing a certain number of enemy NPCs with a weapon to unlock an extended magazine. Burn cards are single use items that grant the player a special ability for the duration of their life, like permanent invisibility or unlimited frag grenades.

Players in Titanfall are able to double jump, run along walls, and cling to walls. Running on a wall or touching the ground resets a player’s jump counter, allowing them to double jump multiple times without touching the ground by running along walls. Players move at an increased speed while wall running and can maintain this speed by jumping when they touch the ground. Players can attack Titans by using handheld anti-Titan weapons, jumping on enemy Titans and firing into exposed machinery, or using their own Titan. Active perks can be triggered for a duration, after which they recharge. They include cloaking, increased run speed, and pulses that reveal nearby enemies through walls.

The graphics in Titanfall are in a realistic style. They depict players, Titans, NPCs, locations the maps take place on, like military bases and towns, and creatures in the distance on some maps. The sounds in Titanfall include audio reminders about nearby capture points, how many Titans are engaging the player’s Titan, how long is left on the timer until the player can call in a Titan, and gunshots and explosions. Allied voices are spoken with an American accent when the player is fighting for the Militia, who aim to secure freedom, and with South African and British accents when the player is fighting for the IMC, who execute civilians. The music in Titanfall is in an orchestral style.

Guns in Titanfall do not recoil when fired. As guns are fired continuously, their bullets spread out more unless the player waits for a moment between shots. Players can be killed with between two to four bullets from many of the guns. Aiming down the sights of a gun reduces the bullet spread and slow’s the player’s movement. Titans can dash in any direction to move quickly, and each Titan has a rechargeable shield and a health bar that cannot be refilled.

This is a score for an objective game review. The score is a 9 out of 10.