Genre | Interactive Fiction
Developer | Brendan Patrick Hennessy
Platforms | Browser (PC, Linux, OSX)
Website | selectadecision.info/woods.html
You Will Select a Decision, № 1 – Small Child in Woods is an interactive fiction game in which the player controls a young girl from the Kyrgryz village of Tash-Bashat, who undertakes an adventure in the woods with varying consequences based on the player’s choices. The game can end in victory or in death in a number of ways, and descriptions of the player’s actions and situations are accompanied by messages to the player, diatribes on the importance of listening to relatives and folk songs, and grammar mistakes.
You Will Select a Decision, № 1 – Small Child in Woods contains sixty five different screens with descriptions on them, eighty three links the player can click on to navigate through the story, and thirty endings. Each screen has a description and between one and three links. In some instances the player is presented with a link that allows them to go back. Most links move the player forward through the story. The story branches in multiple places, preventing the player from seeing much of the content in any given play through.
Situations in You Will Select a Decision, № 1 – Small Child in Woods include instances where animals speak, creatures like witches or an elf appear, and portals open. These situations are described in the same manner as situations involving trees, bees, and berries. The characteristics ascribed to things in the game sometimes depend on a player’s choice, as when a witch is described as the child of a spider and a human if the player chooses one option and not described as this if the player chooses other options. The discrepancies in information available according to various choices shapes the content of a given play through by explaining or failing to explain possibilities and judgments provided by the game.
The graphics in You Will Select a Decision, № 1 – Small Child in Woods are black text on a white background, with bold text for endings like DEATH END and VICTORY END, and bold blue text for links the player can click on. There is no sound in You Will Select a Decision, № 1 – Small Child in Woods. There is no music in You Will Select a Decision, № 1 – Small Child in Woods.
Some of the grammatical mistakes in You Will Select a Decision, № 1 – Small Child in Woods are mistakes about the proper phrasing or usage of idioms like “it stands to reason,” as for instance when the game informs the player that an action will be “a slice of sweet cake” rather than “a piece of cake.” Some words, like “hoy,” appear multiple times throughout the game in contexts in which another word, like “hello,” could have been used. Sometimes the game attempts to impart moral lessons to children.